home *** CD-ROM | disk | FTP | other *** search
- [6
-
-
- @6
- So Mr Console boy, you think that
- Mortal Kombat 3 is the bizz when it
- comes to gut-busting gore and
- mayhem, well you're probably right.
- But those of you who have a memory
- that is slightly longer than the
- loading time of a SNES game, will
- probably remember that the old Spectrum
- has had its fair share of controversial
- games and happenings. So here is a
- choice selection of the finest cuts
- that put the X into ZX.
-
-
-
- @4
- CRASH MAGAZINE - THE BARBARIAN COVER
-
- @5
- Those who grew up with the Spectrum will have probably read at
- some time or another, the magazine Crash. In its prime, up
- to around 1987, this was easily the best Spectrum magazine,
- before it slowly degenerated into a juvenile mess.
- Boasting some intelligent reviews and some wonderfully
- articulate features, what really held it head and shoulders
- above the other Speccy magazines was the wonderful covers
- painted by the illustrator Oliver Frey. Comparing todays
- computer magazine covers, it's not hard to see that they all
- lack the personality that made Crash so special.
- @7
- It was probably the June 1987 cover that gave Mr Frey his most
- publicised piece of work. In order to promote Crash's review of
- Palace Software's chop-'em up game, Barbarian, Mr Frey created
- one of his most stunning covers. A simple piece showing a young
- muscular warrior in just his fur pants, spattered in blood and
- sweat, grasping another, more unfortunate and terrified
- warrior, around his jaw and neck, and is menacingly brandishing
- his broadsword, to which the captive barbarian is trying to
- keep away from his neck by desperately struggling to prise it
- away with his bloody right hand. It is a startling piece of
- work, so startling in fact that WH Smith's considered
- withdrawing the issue from sale, but were pacified when
- Newsfield, Crash's publisher, gave them a written promise that
- this would not happen again.
- @3
- Unsuprisingly then, Crash were to receive stacks of letters,
- mostly in favour of Mr Frey, but some vehemently against. For
- me the best was written by a Mrs A. Cook from the Isle of
- Wight.
- @1
- Dear Sirs and Oliver Frey
-
- I'm writing about the front cover and the majority of the
- visual contents of CRASH, June issue.
-
- Do you realise that nine and ten year olds and even younger
- children see this mag? Do you realise what you are doing to
- their subconscious, in fact their conscious direct. You are
- dealing with EVIL. There is nothing, absolutely nothing good
- about any of these pictures or even games. They are kill, kill,
- kill, fear and more fear, hatred and immorality of every kind.
-
- Computers were meant for computing. I know these games are a
- very profitable side line, but moral responsibility is far more
- important than money. We know that the Devil is the prince of
- this world although his time is limited, but unfortunately he
- is very clever and uses many people to his gain, especially
- those in the media. Crime has risen appallingly in recent
- years, with a horrific rise in 13 to 15 year olds involved in
- VIOLENT crimes. They feed off this kind of stuff!
-
- I ask you as a very concerned parent and Christian, clean up
- your mag, refuse to print foul pictures and games, such things
- are noted in heaven and God will finally bring them into
- judgement.
-
- Please help bring back LOVE. Make a stand, be different and
- you'll be rewarded.
-
- @4
- VIXEN
- @2
- In order to promote a fairly average platform game, Martech
- brought in the services of a Miss Corinne Russell to help
- spruce up the packaging. With the promise of a "Free Giant
- Poster" of Miss Russell bursting out of her leopard skin bikini
- inside the game's box, this was sure to entice young lads, and
- probably a few of their dads as well, into buying the game.
- Boots, who are more than happy to experiment on animals to help
- test cosmetics, which are sold under the premise of making
- women more beautiful, couldn't bear to see a page 3 girl's
- tanned flesh from peaking out from the computer counter, and so
- refused to stock the game.
-
- @4
- GAME OVER
- @7
- Dinamic, Spanish Software house extraordinare, come to
- prominence, not for their games colour clash, but for the
- advertising of their game, Game Over. Showing the ample charms
- of a futuristic lady, who, to the horror of a few distressed
- individuals, was showing far too much nipple. Future adverts
- were suitably censored, with either the picture shrunk, or the
- troublesome area discreetly covered with the help of a
- magazines graphic artist. Sadly, the advert for Game Over 2,
- was not as risque.
-
- @4
- JACK THE RIPPER
- @5
- With adventure games never selling as well as their arcade
- counterparts, CRL hit pay-dirt when they released Jack The
- Ripper. Long before the voluntary code of ratings was
- introduced, CRL hit upon the idea of getting their game rated
- by the BBFC (British Board of Film Classification). A copy of
- the script, as well as the gruesome digitised pictures, was
- sent to James Ferman and his team, who duly gave the game a
- rating of 18, because of some of the games horrific text
- descriptions. Probably some part due to the rating, the game
- became an instant hit and sold in droves. The game is an
- atmospheric affair, and although the Spectrum is not endowed
- with the graphic qualities of an Amiga or PC, the pictures,
- digitised from actual police photo's from the Ripper case, do
- lend an eerie quality to the proceedings. But when you compare
- the game to a film like Platoon (rated 15) and any decent
- horror novel (books aren't rated, and never will be I hope),
- it's hard to see why all the fuss was made, other than the lure
- of ringing cash registers.
-
- @4
- OTHER NOTED ADVERTS
-
- @6
- Barbarian 1 +2. (PALACE) A really satisfying two player game,
- especially if you pull off the "Web Of Death" and decapitate
- your best mate. The ST and Amiga versions were better than
- their 8-Bit counterparts, if only because they used sampled
- sound effects, which really added to the heat of the battle.
- The accompanying adverts were just as 'inventive' as the Vixen
- advert, with a certain well endowed Maria Whittaker in bikini
- accompanied by a barbarian beefcake, who looks rather similar
- to Wolf from Gladidon'twatchitators.
- @2
- Where Time Stood Still (OCEAN). The Spectrum's best dedicated
- 128K game. Similar in style to The Great Escape, and written by
- Denton Design, who just so happened to have written The Great
- Escape as well. The accompanying advert, by the artist Dave
- Wakelin, who did all of Oceans adverts, featured a young
- blonde, not wearing her sunday best, and looking like she had
- just been in a Miss Wet T-Shirt contest. For some reason this
- advert didn't receive the wrath and fury that was bestowed upon
- Game Over, but then again her nipples were not as eye-catching.
-
-
-
-